

but also because I had toyed with this for a little while and gave up when I realized I'd have to dump the textures from all 3 games, so I'm super happy I don't have to do this myselfĪnd tangentially, you are correct and your embedded images don't seem to be set up correctly. partly because MP trilogy is amazing and this desperately needed to be done. If you want to preload, I suggest moving the folders for the games you're not planning on playing into the Load parent folder, where they won't be touched. Also, thanks to using DDS, Preload Custom Textures is not necessary, and indeed not possible if you don't have at least 12 GB of RAM on your computer. They also contain embedded mipmaps, it cuts down on the file count. Even after weeding out all of the obviously junk images (and let me tell you, there were TONS of them), and the mips I didn't need to upscale (since we have a tool on the forum that automatically puts mipmaps into DDS files), there are still almost 25k textures that were upscaled, including font textures (15k in MP3 alone).Īs mentioned already, these are DDS files, but I compared to the PNGs myself, and there was virtually no quality loss.
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But the 4x upscales with Gigapixel are all done, and it still looks fantastic, even without the manual touch-up. I fully plan on going through and touching up as many textures as I can. This is just a rough first draft, really.

And since the work was done, I figured I'd share. However, shortly after that, I found TopazLabs' Gigapixel AI, and man, what a difference. I initially tried ESRGAN, but quickly lost heart because it just couldn't live up to my standards of quality. Went searching, no one's done the Trilogy yet. Trademark information from the United States Patent and Trademark Office.So I love the Metroid Prime series, and recently heard about the possibility of custom textures. While the Blast Ball game mode in Federation Force would still not feature Metroids, the creatures appear in the game's Campaign mode. However, Metroids do serve as the visual basis for an unlockable "Floating Parasite" Paint Job.

Although not a full-fledged game, the Metroid Prime: Blast Ball demo is the second Metroid release to not feature the titular Metroids, following Metroid Prime Hunters.
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The discontinuation of this demo feature will not impact the online multiplayer feature available in the full version of the game." Trivia The online multiplayer feature for the Metroid Prime: Federation Force Blast Ball demo will be discontinued at 1 23:59 PST. Wireless Internet access required for online play. Once the online servers for the special demo are discontinued, online functions will still be available for this mode in the full Metroid Prime: Federation Force game. *This demo will be supported by online servers for a limited time beginning. Increase your firing rate or even eject opponents from their mechs! Score victory locally or online* as you prepare for the full game Metroid Prime: Federation Force. Literally shoot the ball into the goal and grab power-ups as you fight.
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One free pass to play the most intense 3-on-3 sci-fi sport in the Metroid universe. Blast Ball in the full game would still be supported. While the demo was said to lose online support in September, by which point the full game would have been released, online play support lasted until December 31st at 23:59 PM. If the player has done well enough, they will unlock the Shooting Range and Combat Sim tutorial for the Campaign. Upon starting the demo, General Miles will ask if the player wishes to practice or begin a match. It was released on Jon the American and European Nintendo 3DS eShop, after being announced at the Nintendo World Championships 2015 on July 15, simply as Blast Ball, to be revealed as the complete title the next day with the announcement of Federation Force. Metroid Prime: Blast Ball is a multiplayer demo for Metroid Prime: Federation Force, containing only the game's Blast Ball game mode.
